![]() This makes for some very interesting platforming even though your stuck in a box. The box moves around the screen at (mostly) stationary enemies. In level 4 you play the whole area, including boss, trapped in a box. Most of the levels are designed pretty straightforward, but stages 4 and 6 really stand out to me. ![]() Sometimes this is to collect powerups, other times for tactical strategy and others yet for the sheer enjoyment of it. At any time during the game you can switch from a gravity obeying mech warrior to an upside down robot with a gun.Įach stage has some form of rooftop so that you can always bounce back and forth as desired. ![]() It might sound a little hokey at first, but its actually a ton of fun. What people are missing out on by not playing this game is something pretty neat though. I assume that why this title often gets overlooked. It does seem to be a common style of game on the system (see previous Blogs such as Xexyz or Journey to Silius). Would it surprise you if I said this game for the NES was a platformer/shooter with a space theme? No you say. Heading back to the trusty ole' NES again for this one!
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